Stops at the first prerequisite that fails
A later threat cannot explain a missing Worker, and a return problem cannot be tested before movement begins. The checker keeps that order intact and gives one next action.
Find the earliest weak link in a Worker Food route: Worker, order, target, movement, return, or threat. The result is a focused next check, not a hidden-game scan.
A later threat cannot explain a missing Worker, and a return problem cannot be tested before movement begins. The checker keeps that order intact and gives one next action.
It cannot inspect your colony, read hidden values, promise a fix, or estimate a Food rate. You provide every observation.
Answer six visible-state questions. The check stops at the earliest step that needs attention.
Runs only in this browser tab. No username, account access, storage, or network request is used.
Use one current Worker and one nearby target for the full check.
Watch the first movement and the return as separate states. Do not mark a full route successful from outbound movement alone.
Reselect, reissue an order, or shorten the target distance one at a time so the useful difference stays visible.
A nearby unobstructed Food target is the cleanest baseline before testing a longer route or adding combat pressure.
A PC gameplay snapshot from August 22, 2026 shows Follow, Scavenge, and Attack. If the live interface changes after an update, use its current gathering label and treat the diagnostic sequence—not the old word—as the durable part.
No. The six selections stay only in the current browser tab and are not written to storage.
No. It does not ask for a username, account access, or any Roblox credential.
No. It uses only the visible states you select and cannot inspect hidden pathing, server health, or carried Food.
No. The exact game does not publish the stable yield, capacity, route time, or multiplier data needed for a numeric result.
It names the earliest Worker, order, target, movement, return, or threat prerequisite that needs another look.