Observable checkpoints · August 2026Grow A Colony Progression Guide
Follow a Grow A Colony progression guide built around stable Food, route safety, fighting readiness, observed rewards, and careful step-by-step expansion.
Step by step
Follow the route in order
Stop at the first step that does not match what you see.
- 01
Checkpoint 1 · Stable FoodOne Worker can reach a visible target and complete the return cycle. If this does not hold, use the route checker before adding more colony complexity.
- 02
Checkpoint 2 · Protected routeVisible pressure no longer interrupts the same Food path. Use fighting units for protection when needed and retest after the route clears.
- 03
Checkpoint 3 · Fighting readinessA Major or Drone can perform the current combat job without collapsing the Food baseline. No fixed best fighter count is publicly listed.
- 04
Checkpoint 4 · Reward observationA supported Bug, Creature, or Colony encounter completes and you observe the actual ants or Food outcome. Do not convert one reward into a guaranteed rate.
- 05
Checkpoint 5 · Cautious expansionAdd the next route, unit, or system only after the prior checkpoint remains stable for another cycle. Reassess after update changes or a new bottleneck.