Field manual · August 2026

Grow A Colony Guides

Pick the situation you can see now. Every route stays tied to the exact sebcaddy1 game and avoids unsupported stats, keys, codes, and fastest-build promises.

Quick answer

Match the guide to the problem you can see

New colony: begin with the five-part loop. Stalled Worker: trace role, order, target, movement, return, and threats. Stable Food: add fighting support and grow one checkpoint at a time.

Four guide paths

Start, fix, grow, or recheck

Each path gives a direct answer first, then visible steps, stuck-state checks, common mistakes, and a next action.

Start here

Learn the live colony loop

Confirm the exact game, read the current controls, and build one short Worker-to-Food route before expanding.

Fix a problem

Trace the first failed route step

Use observable checks for role, order, target, movement, return, and threats. Change one thing per test.

Build the colony

Move forward on stable checkpoints

Protect the Food baseline, add fighting capability for a visible need, observe rewards, and expand cautiously.

Stay current

Check what the current build supports

Updates can change interface labels, balance, and public detail. These pages separate published facts from open questions.