Field manual · checked September 9, 2026

Grow A Colony Guides

Pick the situation you can see now. Every route stays tied to the exact sebcaddy1 game and separates current Update 6 facts from older observations and unknown mechanics.

Quick answer

Match the guide to the problem you can see

New colony: build a reachable nest and prove Food, Water, control, and digging. Stalled action: trace selection, prompt, target, movement, obstruction, and result. Stable loop: progress one stage at a time.

Four guide paths

Start, fix, grow, or recheck

Each path gives a direct answer first, then visible steps, stuck-state checks, common mistakes, and a next action.

Start here

Learn the current Update 6 colony loop

Build a reachable first nest, establish Food and Water checks, then test direct control and digging before expanding.

Fix a problem

Trace the first failed action or route step

Use observable checks for selection, prompt, target, movement, return, obstruction, and threats. Change one thing per test.

Build the colony

Move forward through stable stages

Advance through build, skill, Points, unlocks, bosses, raids, and war only when earlier loops remain stable.

Stay current

Check what the current build supports

Keep current Update 6 facts separate from historical 5.8, 5.7, 5.6, and 5.5 evidence.