Match the guide to the problem you can see
New colony: begin with the five-part loop. Stalled Worker: trace role, order, target, movement, return, and threats. Stable Food: add fighting support and grow one checkpoint at a time.
Pick the situation you can see now. Every route stays tied to the exact sebcaddy1 game and avoids unsupported stats, keys, codes, and fastest-build promises.
New colony: begin with the five-part loop. Stalled Worker: trace role, order, target, movement, return, and threats. Stable Food: add fighting support and grow one checkpoint at a time.
Each path gives a direct answer first, then visible steps, stuck-state checks, common mistakes, and a next action.
Confirm the exact game, read the current controls, and build one short Worker-to-Food route before expanding.
Use observable checks for role, order, target, movement, return, and threats. Change one thing per test.
Protect the Food baseline, add fighting capability for a visible need, observe rewards, and expand cautiously.
Updates can change interface labels, balance, and public detail. These pages separate published facts from open questions.