Fix a Grow A Colony Worker not gathering Food by checking the unit, order, target, movement, return, and nearby threats in one clear, controlled sequence.
6 visible checksScavenge is date-sensitiveNo account accessNo hidden path data
Quick answer
Stop at the first step that fails
Confirm a Worker, confirm the current gathering order, choose one visible Food target, watch movement, watch the return, then check for threats. Do not rebuild the colony before identifying which of those six observable prerequisites is missing.
Step by step
Follow the route in order
Stop at the first step that does not match what you see.
01
Confirm a Worker is present
The official description assigns Workers to Food. Read the current unit label and do not substitute a Major or Drone just because it is nearby.
02
Check the selected order
A gameplay snapshot dated August 22, 2026 shows Follow, Scavenge, and Attack labels. Use the live gathering label if an update changes that interface.
03
Choose one nearby Food target
Keep the selected Worker visible and try the nearest clear target first. A distant or obstructed route introduces more uncertainty than a short controlled test.
04
Observe the first movement
Record whether the Worker moves, never starts, or begins and then stops. Those are different states and lead to different next actions.
05
Observe the complete return
Do not call the route successful only because the Worker moved outward. Watch whether Food returns to the colony before redirecting the unit.
06
Check for route pressure
The official description names Bugs, Creatures, and Colonies as combat targets. If a visible threat interrupts the route, use a fighting unit to protect it before retesting.
If stuck
Try these checks
No movement at all
Reselect the Worker, reissue the visible gathering order, click one closer target once, and wait for a clear response.
Starts, then stops
Use a shorter route and watch the exact stop point. Current public material does not describe hidden pathfinding rules.
Moves out but no Food returns
Retry the same Worker on a closer target and separate the pickup observation from the return observation.
Avoid
Common mistakes
Spamming several orders
Rapidly switching Follow, Scavenge, and Attack makes it hard to know which command the Worker is following.
Testing a long route first
Start with a close visible target. Only lengthen the path after a complete cycle works.
Assuming a fixed bug
A stopped route can come from role, order, target, movement, return, or threat state. The visible sequence is more useful than a single universal fix.
Sources and revision ·
Verify version-sensitive steps in the exact game
Revision: this route was reviewed for Update 6. Official descriptions establish only the claims explicitly labelled official; live prompts and dated observations supply the remaining checks.